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Posts Tagged "Linux"

Jolicloud private alpha2b

Saturday, July 25th, 2009 by Marko Zabreznik

Image representing Jolicloud as depicted in Cr...
Image via CrunchBase

Finally got my turn to try out Jolicloud, a “cool new OS for your netbook“. I learned about it several weeks ago and it took quite a while for me to get a invite.

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Posted in Linux, Web - 2 Comments

Spore on WINE

Friday, September 26th, 2008 by Marko Zabreznik

Image representing Spore as depicted in CrunchBase

Image via CrunchBase

Spore, the multi-genre “massively single-player online game” by Maxis was succesfully tested on Linux trough WINE. The actual video after the jump.

Both the PC and Mac versions of the game will feature the full experience of cell through to space with editors for designing creatures, buildings, and vehicles. Spore for the Mac will be made possible through TransGaming‘s Cider Portability Engine, with experience gained from the past EA Mac titles.

Also, a side affect of the Cider port, its cousin project WINE has all the benefits. That also brings up the question why didn’t Maxis go and release the title under Linux.    (more…)

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Posted in Games, Linux - 1 Comment

Half-Life 1: Vista vs Linux

Saturday, September 13th, 2008 by Marko Zabreznik

The box art for Half-LifeImage via Wikipedia

Since I am a big fan of the Half-Life series, I went and picked up Half-Life 1 Anthology ( Team Fortress Classic, Half-Life: Opposing Force, Half-Life, Half-Life: Blue Shift ) yesterday to play the original just like I did about 8 years ago.  Or so I thought.

My Inspiron 1525 is where I installed the game. A quite modern piece of equipment, thus more than capable of running HL1. But alas, under Vista, the resolution is limited to only 1024*768 (or smaller.) The game doesn’t go into fullscreen and it runs terribly slow. Changing settings is futile.

But I didn’t give up so fast. I was quick to boot my workstation and just missing the boot screen to go into WinXP, I decided to try my luck under my favorite OS openSUSE GNU/Linux. So the first thing to do was to install Steam onto wine: wine msiexec /i SteamInstall.msi etc.. then installing HL1 trough steam. Steam itself is slow on my P4 1.6GHz 512mb GF2MX, but it gets the job done.

I have to note how little trouble it was to get HL1 running under Wine. Besides the .msi installer trick I had to once again google to figure out, it was straightfoward.

Running HL1: Right away it went into full screen mode and unlike under Vista, it let me set resolutions to match my hardware (22′). Speed was no issue here.

Just goes to show the level of quality and dedication in Wine. Im off to play some HL =D

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Posted in Games, Linux - 1 Comment

RawGallery, a compact gallery script

Friday, April 4th, 2008 by Marko Zabreznik

Recently i decided to opensource one of my scripts i have been using in the past.

Features:

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Posted in Linux, Scripting - No Comments

Inkscape 0.46

Sunday, March 16th, 2008 by Marko Zabreznik

A new version of Inkscape, the SVG editor is available for Linux. Although a windows version is still in production, lets check out a bunch of new stuff in this version:

Top of the list is a neat perception tool, you can see its results in the top right of this web page’s design. The new, and long awaited bucket fill works just like any other bucket tool you might have used in any other program, but its advanced filling options might just give it the edge.

The tweak tool gives you a quick way to morph, shrink/grow attract/repel shaped without worrying about nodes.

The usual horizontal and vertical guidelines have become angled at 0/90 degrees. To change to a different angle, just double-click the guideline you want to change and enter the values.

Skeletal brushes are now possible with the new path on part effect. Anyone for engraving ?

Also, new built in stroke patterns and a interface to OpenClipArt.org.

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Posted in Art, Linux - No Comments